In one of my previous posts, I wrote about a tool called Lem
In this article, I will highlight some of the tools I am using to convey debugging information visually
Today I would like to touch one of the techniques, which in my opinion have the greatest value to cost ratio
Parsing meshes for Blaster from Wavefront *.obj file format
In this post, we will talk about storing and rendering geometry data in Blaster
In this post, I would like to discuss the abstraction of shaders in my code
In this post, I would like to delve more in-depth on the topic of tools, which helps me to abstract OpenGL native calls
In this post, I will show the internals of a small demo coincidentally called “Simple”:)
The target destination of our article is an HTML file. We want to create those by parsing the codebase and executing steps required by the commands.
In this chapter, we will see the details of the parsing of the scenario.