Console and Immediate Mode

In this article, I will highlight some of the tools I am using to convey debugging information visually


Today I would like to touch one of the techniques, which in my opinion have the greatest value to cost ratio

Buffers and Meshes

In this post, we will talk about storing and rendering geometry data in Blaster

GL Auxiliary Classes

In this post, I would like to delve more in-depth on the topic of tools, which helps me to abstract OpenGL native calls

Simple Demo


In this post, I will show the internals of a small demo coincidentally called “Simple”:)

Printing in Lem


The target destination of our article is an HTML file. We want to create those by parsing the codebase and executing steps required by the commands.

Parsing in Lem


In this chapter, we will see the details of the parsing of the scenario.